- The first step, you need an object to wrap and one to do the wrapping. In my case,
I’m using Suzanne as my object and I’ve started with a small plane at the top of the head
to do the wrapping with.
- With your ‘wrapping’ object selected, add the Shrink Wrap modifier.
- Under the ‘Shrink Wrap’ tab, you’ll see an empty text box labeled ‘Ob:’. This is where
you enter the name of the object to be wrapped. In my case, the name of my monkey object
is ‘Suzanne’. This is what I’ll enter in to this space.
- Here is the Shrink Wrap tab with the name of my object entered into the Ob: target space.
Step 5:Once this happens and the name is correct, you will see the result in the 3D view
window. The original ‘Wrapping’ mesh will remain unchanged, how ever the visible result
of the mesh will move to 0.00 distance away from the closest point on the target objects
- You’re next step will be to adjust the offset amount to your liking. This can be
adjusted later. Even though there are only 2 decimal places shown, it is possible to type
in values with more decimal places for finer results.In my example here, I’ve adjusted the Offset value to 0.09.
- At this point, the procedure is to begin to roughly wrap your ‘wrapping’ mesh around
your object. The modifier will adjust the result as you go to the closest point on the
- Extruding here around the side of the head. Getting too close to the ear here will
cause the result to ‘wrap’ to the ear.
- Extruding the original ‘wrapping’ mesh too far will cause sections of the target object
to show through the wrap. Two options at this point are to increase the Offset value or
add more vertices to the wrapping mesh to give it more detail.
- Adding a loop cut here takes care of the problem and we can continue to wrap our
- My modifier stack.It’s probably obvious at this point that I’m utilizing the Mirror modifier as well
to cut down on my work load. I’m also taking advantage of the SubSurface modifier on
my wrapping object too. Changing the order of the modifiers will have different results
on the end product.For example, moving the Mirror modifier towards the end of the stack
will cause the SubSurface to go first, which would round off the corners, then shrink wrap the
mesh and finally mirroring it to the other side.
- The final resultYou could at this point ‘Apply’ all of the modifiers and then customize your new mesh
adding more details.